These are ridiculous glitches that did NOT exist in Forza 3, and I have to wonder why "making it worse!" was turned into a "feature" in the newer version of the game. Why? Were they handing out cocaine at the Turn 10 programming shop? These are 1980s Cocaine kind of errors. Like Delorean making his car out of stainless steel so it was 1000 pounds too heavy and couldn't be fixed after a wreck because it wouldn't corner. Cocaine. Why did Forza ruin their own physics engine?
Yes, other drivers are more like drivers, but the ones at the back will hog the whole road and swerve to cut you off for no reason I can see. They also block you after magically passing you at the start, violating physics while your tires just spin and getting your own car moving is extremely hard. When you run into them, as you will because their brakes work five times better than yours and your tires just lock up unless you have ABS on, which prevents you from advancing your career due to lost points... I could go on. There are a lot of flaws here. I suspect I'm going to have to turn all the driver assists back on just to stop before corners. And stability control so the tires will grip on starts. And apparently "normal" steering means the wheel works, since simulation it doesn't more often than not. The only advance I can see in this game is the car is no longer constantly threatening to flip over like in 3. That's it.
The random "rewind doesn't work" glitch is really weird too. I have NO IDEA how they screwed that up since it happens in semi-random locations, not just the race starts. This is why I only buy 9.0+ games rather than 8.5. An 8.5/10 game is usually so glitchy I curse like a filthy sailor. I am pretty disappointed here. Why don't hot laps END, and why can't they be set to start from complete stop. That's how Star in a Reasonably Priced Car works. Start from dead stop, race around the track, etc. No cones. No disqualifications for missing the lines by a foot on a corner. And no HOT LAPS. This thing records hot laps, which are at least 4 seconds faster than the real thing. That's cheating.
The computer cheats a LOT in this game. 1970's musclecars can apparently do 200 mph in this game, when in reality over 100 mph often exceeds their straight-axle suspensions stability, loses grip, and flings them into a roll of flaming metal and screaming passenger. Into a wall or tree or off a cliff. If you're going to have 1970's musclecars, they should NOT allow ABS, stability control, steering assist, braking assist, all the things that real modern cars have. Top Gear has shown that even crappy little city cars are faster lapping tracks than musclecars. Even a Vauxhall Astra Diesel is quicker. It has proper suspension and brakes. Show how incredibly useless musclecars are. But don't make people drive them for long. Musclecars are for looking at, not for driving. They make a loud noise. They waste a lot of gas. They have wide back seats for time alone with your girlfriend. That's about it.
I can see a lot of things to fix in this game. I suppose I'll just have to accept the need to have all the assists on since the game is cheating so hard without them. Its a shame because I was quite comfortable driving without them in Forza 3. Funny how that is.
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